You can bind the ProBindingSource to a buffer using the following syntax:
Syntax
PUBLIC BindingSource ( INPUT buffer-hdl AS HANDLE
[ , INPUT include-fields AS CHARACTER,
INPUT except-fields AS CHARACTER] )
Where buffer-hdl is the buffer handle, include-fields is an optional, comma-separated list of fields from the data object to make available to the UI, and except-fields is a comma-separated list of fields from the data object to exclude from the UI. Note that you must supply the included and excluded field lists together whenever you use them.
Note: You must use the buffer handle to specify the buffer, even if the buffer is static.
You cannot simultaneously bind the same buffer to multiple ProBindingSources. A buffer can only be bound to a single ProBindingSource at any time. If you try to bind a buffer that is already bound to another ProBindingSource, the ProBindingSource throws an error.
Typically, you use a buffer when the ProBindingSource supplies data for single-value UI controls, like text boxes or toggles. In such cases, there is only one record in the buffer. Because the ProBindingSource's Position property works off a 0-based index, this record always yields a Position value of zero. As a result, you manage currency by changing the row in the data object programmatically.
In the typical case, you have multiple UI controls that each bind to a different field in the buffer. So, any other available fields do not matter much. If you have a buffer with a large number of fields that the UI does not need, you should consider using the optional field list parameters to improve performance.