public void AddInteger(int position, Int32 value, int mode)
public void AddInteger(int position, Int32? value, int mode) public void AddInteger(int position, Progress.Open4GL.IntHolder value, int mode) public void AddIntegerArray(int position, Int32[] value, int mode, int extentValue) public void AddIntegerArray(int position, Int32?[] value, int mode, int extentValue) public void AddIntegerArray(int position, Progress.Open4GL.IntHolder[] value, int mode, int extentValue) |