Release 10.1A: OpenEdge Deployment:
Managing 4GL Applications

> ## Extended character support entries

> You can define mappings between standard ASCII (7-bit) characters and extended (8-bit) characters in the `PROTERMCAP` file. Extended characters are typically non-English alphabetical characters. OpenEdge uses these mappings to build a translation table for processing characters in the input and output streams.

> If you use extended character sets, you must specify character mappings for each character set on a per-terminal basis. For example, the following code fragment from the `PROTERMCAP` file demonstrates how to map characters on the Wyse 60 keyboard to German language characters:

>     ger|german|wy60 in german mode:\
>       :IN(\102)=\341:\
>       :IN(\101)=\216:\
>       :IN(\141)=\204:\
>       :IN(\117)=\231:\
>       :IN(\157)=\224:\
>       :IN(\125)=\232:\
>       :IN(\165)=\201:

> The `IN` statements in the preceding example map ASCII characters (B, A, a, O, o, U, and u) to German characters (ß, Ä, ä, Ö, ö, Ü, and ü). When OpenEdge sees the character A (\101) on input, it converts the character to Ä (\216). Likewise, when OpenEdge needs to send an Ä to the terminal, it sends [ (\101). The terminal sees A and displays Ä.

> Suppose the terminal cannot display an Ä. You can use the `OUT` statement to specify an appropriate character to display for Ä, such as capital A. For example:

>     :OUT(\216)=\101:

> The `IN` and `OUT` statements express both the ASCII character and the extended character in octal (\`nnn`) format.

> Given the appropriate `PROTERMCAP` file entries for a language and terminal, set the `TERM` environment variable to `terminal/language` (for example, `TERM=wy60/german`).

> You can also specify character mappings for the input and output streams using the `MAP` option with each of the following Progress language elements:

> - `INPUT FROM` statement.

> - `INPUT THROUGH` statement.

> - `INPUT-OUTPUT THROUGH` statement.

> - `OUTPUT THROUGH` statement.

> - `OUTPUT TO` statement.

> For more information about these language elements, see OpenEdge Development: Progress 4GL Reference .

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