Release 10.1A: OpenEdge Development:
Progress 4GL Reference

> ## IMAGE widget

> An image is a graphic taken from an operating system file. It can be used by itself or within a button. You can define a static image with the DEFINE IMAGE statement, and create a dynamic image with the CREATE widget statement. You can specify an image for a button using the DEFINE BUTTON statement or the button methods for loading images.

> #### Attributes

> BGCOLOR attribute1 | COLUMN attribute | CONVERT-3D-COLORS attribute1,3,4
> DYNAMIC attribute2 | FGCOLOR attribute1 | FRAME attribute
> FRAME-COL attribute2 | FRAME-NAME attribute2 | FRAME-ROW attribute2
> FRAME-X attribute2 | FRAME-Y attribute2 | HANDLE attribute2
> HEIGHT-CHARS attribute | HEIGHT-PIXELS attribute | HELP attribute
> HIDDEN attribute | HTML-CHARSET attribute2, 3 | IMAGE attribute
> MANUAL-HIGHLIGHT attribute1 | MOVABLE attribute1 | NAME attribute
> NEXT-SIBLING attribute2 | PARENT attribute | PREV-SIBLING attribute2
> PRIVATE-DATA attribute | RESIZABLE attribute1 | RETAIN-SHAPE attribute
> ROW attribute | SELECTABLE attribute1 | SELECTED attribute
> SENSITIVE attribute | STRETCH-TO-FIT attribute | TOOLTIP attribute1,3
> TRANSPARENT attribute | TYPE attribute2 | VISIBLE attribute
> WIDGET-ID attribute 1,3 | WIDTH-CHARS attribute | WIDTH-PIXELS attribute
> WINDOW attribute2 | X attribute | Y attribute
> Graphical interfaces only. Readable only. Windows only. The CONVERT-3D-COLORS attribute can be set after an image is realized, but it will not take effect until an image is loaded using the LOAD-IMAGE() method.

> #### Methods

> LOAD-IMAGE( ) method | MOVE-TO-BOTTOM( ) method
> MOVE-TO-TOP( ) method |

> #### Events

> Developer events | General direct manipulation events
> Mouse events |

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