Help
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Enter a help string for the button. The GUI Designer displays the help string in the run-time window status bar whenever the button has input focus.
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Private Date
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Enter any private data about the button. Private data is an annotation containing any character data that you can attach to an object. This annotation is only informational and not used by the code. The GUI Designer reads and writes private data as comments in the Run-time Attribute and AppBuilder Settings section of procedure files.
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Character
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Select this option to write button size and position in character units. The GUI Designer writes the values entered in Column, Row, Width, and Height on the BUTTON Property Sheet in character units using the Size and At phrases in the DEFINE BUTTON and DEFINE FRAME statements.
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Pixels
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Select this option to write button size and position in pixel units. The GUI Designer writes the values entered in X, Y, Width Pixels, and Height Pixels in pixel units using the Size and At phrases in the DEFINE BUTTON and DEFINE FRAME statements.
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Custom Lists
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Select this option to add the button name to the selected custom list. For example, select the {&List-1} check box to add the button name to custom list &List-2.
One of six user-defined, alphabetical lists of space-delimited object names represented by the preprocessor names (&List-1, &List-2, &List-3,&List-4, &List-5, &List-6). You can use custom lists in ABL code whenever you need to represent object names, as in the following example:
ENABLE ALL EXCEPT {&LIST-1} WITH FRAME {&FRAME-NAME}.
HIDE {&LIST-2} WITH FRAME {&FRAME-NAME}.
The GUI Designer adds an object name to a custom list whenever you activate one of the list toggles on the object's Advanced Property Sheet. Objects that are cut or deleted from a procedure file are automatically removed from the appropriate list.
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X
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Enter a value in pixels from the window left edge where you want to place the button upper left or right corner.
Note: Depends upon the position setting. For example, if Left-Align is chosen, the value in X refers to the button upper left corner.
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Y
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Enter a value in pixels from the window top edge where you want to place the button upper left or right corner.
Note: Depends upon the position setting. For example, if Left-Align is chosen, the value in Y refers to the button upper left corner.
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Width Pixels
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Enter a value for the number of pixel units wide to make the button.
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Height Pixels
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Enter a value for the number of pixel units high to make the button.
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Left-Align
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Select this option to position the button left edge along the column / X position specified.
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Right-Align
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Select this option to position the button right edge along the column / X position specified.
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Advanced Settings
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This section allows you to select advanced run-time attributes and other ABL related options.
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Current Layout
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Displays the current layout used to display the button.
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Sync With Master
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Displays the Sync With Master dialog which allows you to overwrite the current layout with the button default properties.
Note: The Sync With Master option is enabled if you have defined a master layout.
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